Kitefold
A calm one-thumb game about flying a paper kite through the seasons
Games
Casual games for phones and the web — for the App Store, your brand or a promo campaign. Easy to learn, hard to put down and made to be shared.
Sounds familiar?
Banners and posts scroll by in a second; people don’t remember them, let alone share them.
You want a launch or a promotion people talk about, not just another discount code.
You have a concept, but game development seems expensive, slow and risky.
Many casual games are fun for five minutes and then forgotten, because there’s no reason to come back.
What’s included
Short, fun games in your brand’s style for launches, events and seasonal campaigns.
Puzzle, arcade and relaxing games for iPhone and iPad, from concept to release.
Games that open from a link or a QR code and work in any browser, on a phone or a computer.
Scores, prizes, promo codes and daily challenges that bring players back.
Results and invitations designed to be shared, so the game spreads by itself.
We see where players get stuck or leave, and we tune difficulty and rewards after launch.
0
installs needed — web games open from a link
6–10
weeks from idea to launch
3
places to play: iPhone, iPad and the web
Case studies
Process
You always know what is happening, what it costs and when it will be ready.
1 week
We learn your business, goals and customers, then agree on a clear plan, a fixed price and a date.
2–3 weeks
You click through your future product before we build it — and we polish it together until it feels right.
4–10 weeks
Short cycles and a weekly demo. A test version you can open any time — no disappearing for months.
Ongoing
We launch, train your team and keep improving: support, analytics and new features as you grow.
Casual and branded game development is a way to win attention that ads can’t buy. A short, polished game gives people a reason to spend minutes with your brand instead of seconds — and to come back, compete with friends and share their results. A game can also collect contacts, hand out promo codes or lead players to a product page, so its results can be measured just like any other campaign.
A small game starts from $5,000. The final cost depends on the number of levels and game mechanics, the art style and animation, the platforms (web, iPhone, iPad) and extras such as leaderboards, prizes or collecting contact details from players. We usually suggest starting with a lean version — the fastest way to find out whether players love it.
Within the first weeks we build a simple playable prototype, so you can feel the core idea before we invest in artwork. Then we create levels, visuals and sound in your brand’s style, test the game with real players and fine-tune the difficulty. You see progress every week and can play each new version on your own phone. After launch we watch where players get stuck or leave, and we adjust rewards and levels to keep them playing.
We make our own games too. Kitefold, our casual mobile game, has players guide a paper kite through changing skies with one thumb. It’s where we test ideas, polish the feel of every tap and learn what brings players back the next day. That experience goes straight into client projects.
Have a campaign coming up, or a game idea you can’t stop thinking about? Tell us about it, and we’ll come back with a concept and a price range.
FAQ
Didn’t find your answer? Ask us directly — we reply within one business day.
A small casual or branded game starts from $5,000. The price depends on the number of levels, the art style, animation and features such as leaderboards or prizes.
It’s a short game built around your brand, product or campaign. Players have fun, remember your brand and often share their results — which makes it advertising people actually enjoy.
Yes. We prepare the store page, screenshots and descriptions, pass App Store review and support the game after launch.
Most casual and promo games take 6–10 weeks. A simple web game for a campaign can be ready even faster.
Yes — Kitefold is our own casual mobile game, where you guide a paper kite through changing skies with one thumb. Building our own titles keeps our game design and attention to detail sharp for client projects.
Taking new projects
Tell us about your business and goals. Within one business day you get a reply with next steps and a rough estimate — free and without obligation.