Games

Small games with big replay value.

Casual games for phones and the web — for the App Store, your brand or a promo campaign. Easy to learn, hard to put down and made to be shared.

Budget
from $5,000
Timeline
6–10 weeks

Sounds familiar?

What usually holds businesses back.

  1. 01

    Ads are easy to ignore

    Banners and posts scroll by in a second; people don’t remember them, let alone share them.

  2. 02

    Your campaign needs a hook

    You want a launch or a promotion people talk about, not just another discount code.

  3. 03

    Your game idea never shipped

    You have a concept, but game development seems expensive, slow and risky.

  4. 04

    Players leave after a day

    Many casual games are fun for five minutes and then forgotten, because there’s no reason to come back.

What’s included

Everything you need to launch and grow.

  • Branded and promo games

    Short, fun games in your brand’s style for launches, events and seasonal campaigns.

  • Casual games for the App Store

    Puzzle, arcade and relaxing games for iPhone and iPad, from concept to release.

  • Web games with no install

    Games that open from a link or a QR code and work in any browser, on a phone or a computer.

  • Leaderboards and rewards

    Scores, prizes, promo codes and daily challenges that bring players back.

  • Easy sharing

    Results and invitations designed to be shared, so the game spreads by itself.

  • Analytics and tuning

    We see where players get stuck or leave, and we tune difficulty and rewards after launch.

0

installs needed — web games open from a link

6–10

weeks from idea to launch

3

places to play: iPhone, iPad and the web

Process

How we work. Simple, clear, on time.

You always know what is happening, what it costs and when it will be ready.

  1. 1 week

    Discover

    We learn your business, goals and customers, then agree on a clear plan, a fixed price and a date.

  2. 2–3 weeks

    Design

    You click through your future product before we build it — and we polish it together until it feels right.

  3. 4–10 weeks

    Build

    Short cycles and a weekly demo. A test version you can open any time — no disappearing for months.

  4. Ongoing

    Launch & grow

    We launch, train your team and keep improving: support, analytics and new features as you grow.

Games that work for your business

Casual and branded game development is a way to win attention that ads can’t buy. A short, polished game gives people a reason to spend minutes with your brand instead of seconds — and to come back, compete with friends and share their results. A game can also collect contacts, hand out promo codes or lead players to a product page, so its results can be measured just like any other campaign.

  • Promo games for product launches, holidays, events and trade shows, often with prizes and promo codes.
  • Branded games that live on your website or in your app and keep customers engaged between purchases.
  • App Store games for founders and studios who want their own casual title on iPhone and iPad.

What affects the price

A small game starts from $5,000. The final cost depends on the number of levels and game mechanics, the art style and animation, the platforms (web, iPhone, iPad) and extras such as leaderboards, prizes or collecting contact details from players. We usually suggest starting with a lean version — the fastest way to find out whether players love it.

How we make your game

Within the first weeks we build a simple playable prototype, so you can feel the core idea before we invest in artwork. Then we create levels, visuals and sound in your brand’s style, test the game with real players and fine-tune the difficulty. You see progress every week and can play each new version on your own phone. After launch we watch where players get stuck or leave, and we adjust rewards and levels to keep them playing.

We make our own games too. Kitefold, our casual mobile game, has players guide a paper kite through changing skies with one thumb. It’s where we test ideas, polish the feel of every tap and learn what brings players back the next day. That experience goes straight into client projects.

Have a campaign coming up, or a game idea you can’t stop thinking about? Tell us about it, and we’ll come back with a concept and a price range.

FAQ

Questions before we start.

Didn’t find your answer? Ask us directly — we reply within one business day.

Ask a question
How much does it cost to develop a mobile game?

A small casual or branded game starts from $5,000. The price depends on the number of levels, the art style, animation and features such as leaderboards or prizes.

What is a branded (promo) game?

It’s a short game built around your brand, product or campaign. Players have fun, remember your brand and often share their results — which makes it advertising people actually enjoy.

Can you publish my game to the App Store?

Yes. We prepare the store page, screenshots and descriptions, pass App Store review and support the game after launch.

How long does it take to make a casual game?

Most casual and promo games take 6–10 weeks. A simple web game for a campaign can be ready even faster.

Have you made your own games?

Yes — Kitefold is our own casual mobile game, where you guide a paper kite through changing skies with one thumb. Building our own titles keeps our game design and attention to detail sharp for client projects.

Taking new projects

Have an idea? Let’s make it pay off.

Tell us about your business and goals. Within one business day you get a reply with next steps and a rough estimate — free and without obligation.

Start a project